Sensory disturbance is no longer a problem, the company says, because in may in Scotland beautirul inclusive nano-development.
In may, Microsoft lab in Redmond and the UK will present at the ACM CHI conference on human factors in computing systems along with their College employees a number of tools, features and technologies that have been developed in order to make VR more inclusive, supporting people with sensory impairments. According to the world health organization, 217 million people worldwide suffer from “blurred vision that cannot be fully corrected with glasses”.
To make VR more accessible to this audience of users, researchers developed a tool called SeeingVR, which consists of 14 tools for the most popular development platform Unity VR, which gives people the ability to uniquely configure the digital stage, for example, by enlarging, lightening or saturating it. In addition to improving the accessibility of virtual reality for people with low vision Microsoft is working on technology that will give the virtual reality experience and will focus on technologies of spatial sound. The development of this work will also be presented at CHI 2019. ACI CHI conference on human factors in computing systems 2019 will be held in Glasgow, Scotland, may 4-9. In addition, technology does not stand still and the new product called “Anora” is also making the life of visually impaired and blind more comfortable, helps to move unaided or white cane.
The glove is equipped with ultrasonic sensors that explore the environment: it provides vibrotactile feedback about the position of the closest obstacles in range and allows users to learn via a vibrating motor and voice applications.
Thus, Microsoft will present the tools for better visualization and VR for users with low vision. Slogan: “Be as all”, support other engineers, such as the creators of “smart” gloves”Anora” which help people with low vision and blind.