Still not tired of news about Sekiro: Shadows Die Twice? Then keep the following head of FromSoftware Hidetaka Miyazaki (Hidetaka Miyazaki) gave an interview with Japanese site GAME Watch, which told a lot of interesting. For English translation thanks to user Reddit under the nickname Zelda_2017.
Miyazaki asked about the fine for the opportunity Kaisei, which allows you to resurrect on the spot death. According to the developer, the game would be so challenging and addictive that to impose any fines for “spawn” means to bring down the pace of the action. However, some limitations are still present: you can’t spawn too often – between deaths it will take some time, and to continue the game from the point of defeat, will have to pay resources.
In addition, the interviewer remembered that in the demo Shadows Die Twice the number of charges Kaisei was limited to two. The Director stated that the developers still think over the increase in the number of charges, but too many is not worth waiting.
The main character Sekiro there are two major items of equipment – prosthesis with a built-in hook-cat and a sword Fushi-giri. Both, as noted by Miyazaki, will somehow be relevant throughout the game, despite the presence of other types of equipment. The hook determines the style of the passage, and the sword plays an important role in the narrative. Speaking of fight, the developer also mentioned increased relative to past games From the breadth of strategic possibilities.
Miyazaki spoke about the reasons why the developers went purely Japanese setting (except that the developers are Japanese). First the head of the Studio wanted to create a “striking snowy world” and considered ancient Japan suitable option. Developer also wanted to work on a game with upright branched map, and it goes well with an agile ninja.
When talking about Japanese quiet killers, the interviewer asked whether a player can use various tricks like traps. In this respect, Shadows Die Twice different from the same Dark Souls and Bloodborne, but only slightly. Most of the time, as before, to fight in the melee. The stealth in the game is more of a tactical choice which will help you to attack the enemy or to get away from him, rather than a full mechanics for covert passage.
Following the tradition of previous games, the company Sekiro will offer multiple endings – except that this time, according to Miyazaki, they will be “even stronger interwoven into the story.”
Sekiro: Shadows Die Twice will appear on PC, PlayStation 4 and Xbox One on March 22. To read about her a whole pile of notes for the last month in our newsletter.