Tonight at E3 2019 Microsoft lips the head of its gaming division Phil Spencer (Phil Spencer) has revealed some technical details about the hardware design of the next-generation console, known by the code name “Project Saturn”. As follows from published data, the new device will be presented four times more productive in 2017, Xbox One and X will be based on custom chip created by AMD.
Thanks to the fruitful cooperation with AMD in the new version of its game console, Microsoft hopes to make the biggest leap in performance in the history of Xbox. Be achieved it will be due to the fact that the new 7-nm system-on-chip designed specifically for the console by AMD, will include the most advanced components: a computational kernel Zen 2 (similar to Ryzen 3000 cores) and GPU architecture Navi (same GPU Radeon RX XT 5700). “The console needs to be built and optimized for one and only one – for the games, “said Phil Spencer during the presentation.
Modern the Xbox One based on the compute cores microarchitecture Jaguar, which was not too successful and largely restrain the performance of modern consoles. So moving on microarchitecture Zen 2 – the highly anticipated innovation that will be the key principle of productivity growth. Will not keep up with the CPU and graphics part. The quality and speed of graphics will be taken to a new level due to the graphics accelerator Navi with the architecture of the RDNA. Moreover, as announced at the presentation, Project, Scarlett will be able to boast of including hardware support for ray tracing, which is obviously AMD somehow adds to its GPU architecture.
With regard to the integrated performance of a future console, Microsoft has set itself an ambitious goal. Scarlett Project must be capable of delivering up to 120 frames per second (probably at 4K) and at the same time be compatible with the prospective TVs with 8K resolution.
As a RAM in a new console of Microsoft will be used GDDR6. It is highly likely that it implements technology AMD hUMA (heterogeneous unified memory architecture) that enable you to dynamically share the same memory for system and graphic.
Also Scarlett Project will have at its disposal a built-in solid state drive, designed to significantly reduce the boot time of gaming applications, which is now the weak point of on the market solutions. The advantages of SSD’s Phil Spencer said separately: “no expectations download“. In addition, Microsoft is going to use the built-in SSD including to expand the amount of RAM due to virtual memory.
Good news is the fact that Microsoft has no plans to move away from the tradition of backwards compatibility. Xbox One games will be able without any problems to run on Project Scarlett.
The company hinted that streaming services will become an important component of ecosystem is a future console, but did not specify how. Developed a Microsoft game streaming service Project xCloud from October this year, will be available for existing Xbox One, and it is likely that the same ideology the decision will be followed for Project Scarlett.
Sales of the Microsoft console next generation will begin this holiday season 2020, along with the console exclusive will be offered the new version of the shooter Halo – Halo Infinite. Information about the prices, and the future of the console has not yet been presented.