Major game publishers interested in the prospects of cloud gaming platform to Google Stadia, but first want to see Google’s long-term commitment to this direction. This was said by Google’s CEO Sundar Pichai (Sundar Pichai) during a session of answering questions from investors and shareholders on a conference call after the financial report Alphabet.
Stephen Ju (Stephen Ju) of the company’s financial services Credit Suisse asked whether there was any failure on the part of game publishers. Mr. Pichai said that such failure did not sound, but noted that the publishers show some caution. “They want to see our commitment to the project – and we demonstrate, work hard to attract investment from major gaming companies, he stressed. – So now we make a great effort on both sides, and such a combination works well”.
Speaking about the reaction of companies from the gaming industry to the idea of a streaming service distribution with billions (potentially) ultimate players on all types of devices, the leader stressed that Google meets the great enthusiasm of the partners.
“We face strong interest and enthusiastic attitude: I think that they see a huge opportunity Stadia, the tipping point, but at the same time aware of the technical problems associated with it, he said. – However, as soon as they get acquainted with the technology in practice and the real environment, the platform conquers them completely. And so we are negotiating on all fronts. I think we were able to attract serious and long-term attention industry participants that are already invested in our platform. Therefore, the matter is now behind us: we have to collect it all together and launch attractive services later this year”.
Stadia was announced at GDC in March and will offer games up to 4K resolution at 60 frames/s, streamed to various devices, including smartphones, tablets, desktops, laptops, and even TVs via Chromecast. For the server part is responsible for the AMD platform based on a special version charts Vega, and to minimize the delays Google has created its own gaming controller that connects to the cloud directly. Developers can use multiple boosters to achieve impressive effects and overcome the limitations of one GP – this was shown in a special demonstration of 3DMark.
Among the announced games so far named only two – Assassin’s Creed Odyssey and Eternal Doom, although the Unity engine already has got early support Stadia. At first, however, the potential of the platform is unlikely to be revealed – it will be able only exclusives, which is reportedly already preparing a new game Google – Games Stadia and Entertainment.
Google is going to offer a number of unique features in its cloud gaming service, including intellectual artistic filters. The search giant says that it has the most advanced data centers, and Stadia interested in very many publishers. Speaking to representatives of GamesIndustry.biz during GDC, Google Vice President Stadia Phil Harrison (Phil Harrison) said that this is the beginning of the inevitable and finally care industry from dedicated gaming consoles. But later he assured that 30-35 Mbps is enough for streaming games in 4K.
However, this is not the first streaming game service, promising a revolution. Whether Google will be able to reverse the fate of this area and to bring a regular platform from niche to mass market – we’ll see after the launch of the Stadia.