Remnant: From the Ashes – a cooperative shooter from the creators of Darksiders III from Gunfire Games journalists Recently tried out the press version of the game and shared his impressions and gameplay video.
The duration of Remnant – alternative 1960s. The end of the world – humanity destroyed a race of beings Root. The main character is one of the few survivors. In search of the source of the Apocalypse, the protagonist will visit four of the world.
Locations of the action are generated at random – loot your enemies and the levels themselves vary from passage to passage. However, the overall plot when you re-run will not change, and the elements of “roguelike” should not wait – after the death of the character does not lose the gear and just reborn at the last checkpoint.
In Remnant , there is a single mode, but if you wish, you can invite up to two friends. The team at the same scales given the strongest member of the group so that everyone is happy to shoot enemies.
The world reacts to user actions. Game Informer says that during the presentation, the reporters met the dealer in a mask, who mumbled something about the tree, talking in his head. According to design Director, From the Ashes of John pearl (John Pearl), communication with the merchant may develop under different scenarios:
• If you pre-to find and kill the tree, whose voice sounds in the character’s head, then during a meeting with the seller he will be much calmer.
• You can kill the monster after meeting with the character. The news of the death of the tree will surprise the seller.
• You can attack the merchant and take his mask.
In addition, there is a possibility that a hostile tree do not appear in your version of the world, and then instead of the hero in the mask you will meet the standard of a merchant.
The levels are inhabited by enemies in Remnant are divided into two types. The first mini-bosses. These monsters can be found in dungeons, and they typically represent stronger versions of the ordinary enemies. Mini-bosses have special properties – for example, the enemy that caught the author of Game Informer, got the feature where it was difficult to deprive of balance.
Another kind of “leaders” bosses of the world. They feature a unique design, and the battle with them occur on special arenas. At least with some optional bosses to fight – for example, in the press release it was possible to skip the battle, finding the enemy in advance and talking with him. In each world, there are two boss.
In combat, the character relies on guns and their own skill – from strikes can be Dodge using tumble. During treatment, the hero is slowed down, so used the healing tool to the mind. Ammo, health and a number of “leciak” limited and restored to the control points – in this respect the action is compared to Dark Souls.
Class system in action no – in the beginning you choose one of the archetypes, but, as explained pearl, this is only the starting position, allowing for any option of pumping. For example, of the arrow on the middle distance are allowed to make a hero melee – just need to change the settings and choose other weapons. Skill points are issued for completing quests and killing evil spirits, and in addition, you can find them on the locations.
Weapons and modifications to allow it to be made from resources that fall, in particular, of the bosses. Weapon mods significantly affect gameplay – for example, one module creates a healing aura. In addition to the guns the character is configured armor, helmet and decorations like rings.
Judging by the IGN review, the creation of the Gunfire reveals co – op- when players use the strengths of his fighters and help each other, shoot the monsters just becomes more fun. Alone also, it’s easy to get bored – even regular enemies can kill the protagonist in seconds, and the rescue of him no one will come.
Remnant: From the Ashes will visit the PC, PlayStation 4 and Xbox One on August 20.